SHINJI MURAKAMI
WORKS ├── EXHIBITIONS ├── PROJECTS └── ABOUT
Game Change: Videogames as Art Medium and Inspiration
About this exhibition
Since their development and beginnings as cutting-edge technology, videogames have provided fertile ground as both a medium and inspiration for artists, particularly within the last decade. Contemporary artists have continued to modify existing games or game technology, design new games, create videos within game worlds, and employ the visual vocabulary of videogames in other media.
Game Change: Videogames as Art Medium and Inspiration, is an intimate exhibition that brings together visual artists utilizing these strategies, changing gaming and art in the process. The exhibition will include non-traditional videogames including A Slow Year, a series of game poems designed for vintage Atari systems by game theorist/designer Ian Bogost. Mary Flanagan's hypnotic installation [borders] documents the artists' journey through online multi-user wrlds to the margins of these environments where illusion breaks down.
The spirit of independent art games and artcades is represented by artists including Kunal Gupta, co-founder of New York indie arcade Babycastles and award-winning independent game designer Mark Essen. Game Change also includes Greg Borenstein's new assistive game utilizing the Kinect system.
This exhibition will be presented in conjunction with Telfair Museums' 2012 PULSE Art & Technology Festival.
Participating Artists: Joe Alterio, Babycastles artists (Kunal Gupta, Syed Salahuddin, Lauren Gardner, Bennett Foddy, Jared Hillier), Ian Bogost, Greg Borenstein, Mark Callahan, Terry Cavanagh, Mark Essen, Mary Flanagan, Andrew Hieronymi, Jeremiah Johnson (Nullsleep), Shinji Murakami, Baden Pailthorpe, Federico Schneider














